Rush Wars Cheats: Heal & Coach Deck, Strategy Guide and Tricks.




Attack Troops
■Troopers:  Squad Numbers (Best for Low ATK Speed Troops)
■Pitcher: Area Damage (Best for Long Range AoE Damage)
■Shields: Unique Semi Tank(Shield is great for all kinds of attacks)
■Hotshot: Low-Cost Semi Tank Area Damage (Great for Enemy Squad Troops)
■Air Drops:  Heal
■Commander: Coach | Skill: Boost


Strategy.
– Single Formation Only because Boost and Heal are efficient in that formation.
– Put your Coach/Commander at the Center of a formation.
– Let the Semi Tank/Tank absorbs the damage first from enemy troops and buildings especially mortar.
– Put Fragile Troops at the Back
– Don't let the Commander Coach Die, his skill is beneficial to the Whole Team.
– Cast Boost when you are encountering an enemy that is a threat or if you are in the range of Mortar or other Enemy Buildings.
Enemy Troops will be killed immediately and you can destroy Low-Mid Range Defenses quickly or you can close the distance gap between long-range Defences such as Mortar.
– Cast Heal when your Commander is in danger of being killed.


Commander Coach & Heal Advantages.
– Having a Commander that has a Full HP at the end of the Raid Attack is great since you can instantly use the Commander at your next raid again.
– An 80-90% Commander's HP is not bad since you can wait for about 1min-4mins but closer from 100% is also welcome.
– Heal is very effective if the Heal Radius covers a lot of troops and the timing is great specially when the troops are at low HP.
– Heal is also effective against enemies that can't do 1-2 Hit KO attacks.
– Boost From Coach and Heal from Airdrop is a great Duo Skill for Offense and Defense Skill.

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