Lumia Saga: Mage Talent Unli Cast High DPS Build Guide & Skills/Spells Slot





This Build will give you:
1. Unlimited Casting Skills without having a fully drained mana.
2. Continuous High Damage Output.
3. Get Rating S in Epic Instances and other team mission related events.

Lumia Saga: Mage Talent Tree Build

Mage Level 30 Tier
Incinerate vs Call Thunder vs Haste.
Recommended Talent: Call Thunder.
Initially I was going for Incinerate since this build will cast a lot of Combo Fireballs.
But the talent description has ("Fireball Spell" Crit DMG).
Your Fireball Spell is your basic attack, same as sickle strike of your warlock.
Since this build is heavily focused on unlimited casting, you can't throw a lot of fireball.
Combo Fireballs doesn't benefit from Incinerate Talent also.
Call Thunder Talent (Thunder Spell Damage 30%) is the best talent for this build since we will get Blazing Bolt.

Mage Level 35 Tier
Thermal Power vs Blazing Bolt vs Crushing Ice.
Recommended Talent: Blazing Bolt.
Incinerate and Thermal Power relies on your ability to procure crit.
Mage Class has a very low chance to procure crit.
Thermal Power Talent will give you 30 Energy when Crit occurs, however this is minimal compared to Infernal and Reduction when it comes to energy management.
Blazing Bolt Talent has the ability to reduce Thunder Spell Cooldown by 1s when you cast Fireball Spell(Basic Attack) but it has good 25% chance.
Although we won't cast a lot of Fireball Spell/Basic Attack but it has a good 25% chance, and we have the call thunder to make it more powerful.
Crushing Ice on the other hand will give you 15% Pene, but pene doesn't equals to overall damage.
Pene goes through the defense from enemies, but 15% Pene isn't worth it, I tried a lot of testing just to make sure if the 15% Pene is good, but it doesn't compared to Blazing Bolt.

Mage Level 40 Tier 
Infernal vs Shock Proof vs Crit
Recommended Talent: Infernal.
Infernal will give you reduction cost of 150 energy to the Combo Fireball.
Combo Fireball has 300 Energy Cost but if you have an Infernal Talent, it would become 150 energy cost.
Combo Fireball is your highest main source of damage since it has 2 seconds cooldown.
This talent will make you cast a lot of Combo Fireball, while managing your mana pool, thanks to it reduction cost.
Shockproof increases your Thunder Balls damage to a total of 200% with 30% chance.
We don't need this since we will not include Scatter Thunder Ball Skill in our Skill Slot.
Scatter Thunderball has an energy cost of 250 while Thunder Spell don't have energy cost but it requires cooldown.
Combo Fireballs is better than Scatter Thunderball because of it's Instant Damage to a Single Target.
Crit Talent will provide 10% bonus crit but it is minimal.

Mage Level 45 Tier.
Fervor vs Reduction vs Conjure.
Recommended Talent: Reduction.
Both Fervor(Increase Self Movement Speed) and Conjure(Decrease Nearby Enemies Movement Speed) talent relies on blink skill which isn't needed for team battle events except for Arena PvP.
Reduction Talent will reduce your overall spell/skill energy cost to 10%.

Mage Level 50 Tier.
Frost vs Solidify vs Warm Up.
Recommended Talent: Solidify.
Both Frost(Knock Back) and Solidify(Immobilize) requires Frost Nova.
I will go for Solidify, and the Frost can be useful for PvP Arena and Solo Mission Events due to knock back ability.
Warm Up talent restores 20% Max HP during Ice Barrier. We don't need Ice Barrier since this is built on a team mission events.

Mage Talent Tree
Call Thunder - Blazing Bolt - Infernal - Reduction - Solidify.
Mage Active Skills Slot
Combo Fireballs - Thunder Spell - Frost Nova - Element Seal (Select Thunderous Imprint) Only.

This guide isn't 100% complete, I will add images and videos later.

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