Ulala Idle Adventure: MAGE Build Guide



This is a Stat and Skill Build Guide for Mage in Ulala Idle Adventure


First where gonna talk about the Status Attribute Build for Mage first.

MAGE is a High Damage Output Class that can deal damage to single and multiple targets.

A MAX INT is a must because INT stat increases ATK in which all mage skills are based on the atk% to deal damage.

So we're gonna choose between STA and TECH to complete our stat build.

STA Increases your HP, EVADE & BLOCK
TECH Increases your ARMOR, CRIT & TENACITY



So, if you are going for a Full High Damage Output, Max Int first followed by Max Tech.
However, if you have that same stat allocation, you'll notice that when your getting hit by tough boss monsters with their AoE attacks, most likely you'll the first to die in the team.


Fortunately, I have a recommended skill or set of skills to avoid that situation.
So still go for the MAX INT & TECH with this skill build.
The recommended skill for the Mage Max Int & Tech is the Mirror Image Skill.



Mirror Image deals decent damage to a single target but it has the mirror image that can absorb the damage from enemy attacks for 12 seconds. This is a must skill for a mage that has Max INT/TECH.

Mage class counterpart is the Warlocks, and warlocks do have self-healing skill. Fortunately, Mage does have Mirror Image Skill.

What really important is, your Mage should survive longer to be able to deal more damage output for the team. Mirror Image Skill with Full ATK, CRIT Build is enough to deal with high damage output without mage going to die really fast.

So Mirror Image Skill takes 1 active skill slot, so we're left with 3 more active skill slots.

Mage does have Combo Skills.

Combo Skills are paired based on their unlocked location.

In that way, it is easy to identify which skills are paired with.

But the only problem with that is newer unlocked skills will likely have lower rarity than your old skills.

So you cannot jump to the next newer combo skills because their rarity is inferior to your old skills unless you draw or loot them at a legendary or epic rarity.

So it is better to have a higher rarity combo skills than having a newer combo skill that has low rarity.

Higher Rarity = Higher efficiency.

Combo Skills (Crit ): Fire Blast & Scorch
Combo Skills (Magic Seal "Deal Bonus Damage"): Terminal Storm + Seal Storm
Combo Skills (Frost): Cone of Cold + Frost Missile + Frost Bolt
Combo Skills (Cold "Weakens"): Frost Nova + Blizzard


So if you are going for combo skills that take 2 active skill slots and a mirror image skill that takes 1 skill slot. You're left with 1 active slot.




Your last one active skill slot would be based on your current monster boss enemy.

For every 5 stages or levels in regular adventure, your boss monsters will have the same element and monster count within the 5 levels.

Monster Count is the number of the monster in the boss fight. There are 3 kinds of monster count in the game.

First is the Solo Boss Monster, this boss won't summon or accompany minions/monster at the back. They have greater damage and usually, they have AoE Skills.

Get a Single Target Skill for that kind of Monster Count.

Second is the Boss monster that summons minions and when the minions died, the boss will resummon them.

The third is the Boss monsters that have minions at the back that accompanies the boss. They usually have greater number compared to the second but once they died, they won't be resummoned.

So for the Second and Third Boss Monsters, get the multi-target skill.


RECAP
STAT BUILD
MAX INT Stat Allocation, Followed by MAX TECH Stat Allocation.

SKILL BUILD (in any order)
MIRROR IMAGE SKILL
COMBO SKILL (Rarity is Prioritized)
SINGLE OR AOE/MULTI TARGET SKILL (Based on the BOSS Monster)

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