Ulala Idle Adventure: Assassin Build Guide




This is a Stat and Skill Build Guide for Assassin

in Ulala Idle Adventure

Assassin is a Melee High DPS Class that can deal high damage, for single or multi-target enemies.

It can also interrupt the monster's skills, which is needed in a team when you face a strong enemy boss that has long-duration damaging skill.

The only downside for Assassin is, they are not a tank class. They can absorb more damage compared to other classes EXCEPT for Tank Class. So if the team relies only on an assassin to absorb the damage from enemies, it won't survive long enough to kill the monster boss.

Think of it as a melee version of Hunter but with a higher HP.



So let's proceed to the STAT Build for Assassin.

AGI Increases your ATK, HIT, IMPALE.
STA Increases your HP, EVADE & BLOCK.
TECH Increases your ARMOR, CRIT & TENACITY.



AGI increases your base attack or damage output, but with TECH, you can increase more damage output with Critical Damage.



However, you can go STA for survivability. Even if the team has a tank class, for an assassin you still gonna receive some damage from melee distance and sometimes when the tank dies, you can still take more damage from the enemies and protect your ranged DPS party members.



So there are 3 stat build variants for an Assassin, depending on the team members.


Max AGI, Max TECH = If the team has a Tank and a Support Class.
Max AGI, Max STA = If the team doesn't have a reliable tank or there are no support classes.
Max AGI, Half STA, Half TECH = This is a balance build.



So let's proceed to Assassin Skill Build



Technique Point-Based Skills (Technique Point from Skills and Tech from the Stat is not the same)

- Backstab: Deals damage and it will launch a bonus attack for each Technique Point.

- Pounce: Deals damage, gain 2 Technique Points and each Technique Point increases evasion by 1%.

- Rupture: Deals damage per second over 6-second duration, gain 3 Technique Points and Each Technique Point increases Evasion by 1%.

- Ambush: Cast up to 2 Technique Points to inflict damage, and stun the target for 1 second. Each Technique Point extends the stun by 0.5 seconds. (The Stun effect has a 100% hit rate for enemy units at Level Based on the rarity of your Ambush).



Tip: Perform Pounce and Rupture First followed by Backstab because you will gain 5 Tech Points and you will deal high damage from bonus damage from Backstab.



Multi-Target Skills.

Bounce Bounce Bounce: Deals damage, bounce to enemies once.

Double Throw Knives: Deals damage to 3 Random enemy units.

Fan of Knives: Deals damage and gain Combo

Fatal Knife: Deals damage to 3 enemy units. If in the Combo State, DMG increases by % depending on the rarity of Fatal Knife.



High Damage Skills:

Reckless Lunge: Attack the 3 enemy 3 times. (Hitting the same enemy 3 times.)

Rupture: Has the highest total damage output based on damage per second (6 seconds duration).

Backstab: Must have Pounce and Rupture followed by Backstab

Fatal Knife: Must have Fatal Knife (Best for mob enemies).



Self Healing Skill:

Zeal: Deals damage, self-heal for over 6 seconds and the lower your HP the higher the healing.

This is the only self-heal skill for Assassin and it is unlockable when you reach Jujule Volcano.



Interruption Skill:

Roundhouse: Charge for 0.5 seconds and then kick the enemy, interrupting the target.



Skill Build:



You can either go for the Technique Point Based Skills.

However, if those skills have low rarity (normal, uncommon), you can also go for High Damage Skills. As long as you should priority high rarity skills (Legendary, Epic).

You can reserve a slot of Zeal, especially if your team doesn't have reliable tank or support.)

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