Archero Cheats: 3 Tips for Chapter 4 and 5, Strategy Guide and Tricks.



Archero Android/iPhone Tip #1: Defensive Abilities.

We are limited to learn 11 abilities and we should carefully pick our abilities correctly based on the difficulty of the chapter and your current situation.For Defensive Abilities.

There are 4 best Defensive ability for this chapter.

1. Shield = Some of projectiles will be blocked at a higher rate specially those fireball from the final boss.

2. Invincibility Star = This will give you invisibility for 2 seconds and then goes cooldown for certain amount of seconds.
This will provide you both offense and defense because once you are in the invisibility mode, you can stop and hit the enemy without  taking damage and also providing a steady damage throughout the duration, although it is short due to it's 2 seconds duration but the damage you can
deal specially on boss fights can make difference.
Invincibility Star is also handy because when you know that you can't dodge  the incoming projectile or attack and when the Invincibility Star activates at the right time then the damage will be blocked.

3. Wingman = similar with the Shield but the difference is that your minions will acts as a shield instead. They will block some projectiles before they go even near at you.

4. Slow Projectile = This is the best defensive ability for this chapter 5 because once you have this, Boss fights will be much less difficult because their attack Speed will be lowered by 1/2.

It is unlikely to get all 4 defensive abilities for 11 abilities limitation + lucky Spin Abilities. So you should have atleast 2 from those Abilities or else it would be difficult to stay alive from enemy's projectiles and attacks.
Owning 2 of them specially Slow Projectile  + either of   those (Shield, Invincibility Star, Wingman) will be a great preparation for final boss fight or for the last 10 levels  in chapter 4,5.

Archero Android/iOS Tip #2: Offensive Abilities.

These abilities will provide you better damage output compared to the good abilities that I mentioned. they are also very effective when they are paired with great abilities, your total damage per second output will be multiplied!!!.
Here are the great abilities that you should get whenever they appear at the choices.

1. Piercing Shot + Bouncy Wall = These two abilities will greatly compliment each other because your attacks may hit 2-4 times for the same enemy or for the other enemies depending on the shooting angle and the placement of the enemy. This is because Your attacks will not stop once it
hit an enemy first (piercing Shot Ability) and will continue bounce back (Bouncy wall Ability ) and hit another or the same enemy.

These two abilities are still great even if you only get 1 of them because of their ability effects.
Note: Boomerang Weapon will not gain any benefit from Piercing shot and it may only affects a little bit for bouncy wall depending on the distance of the enemy and it's wall.

2. Multi-Arrow + Front Arrow = These two abilities are almost the same which is they provide double damage to the targeted enemy.
The Front arrow which fires 2 arrows at the same time and deals double damage instantly to the enemy while the Multi-arrow, you're Forward direction attacks will be followed by an extra Forward direction attack.
So what will happen if you have both Multi-Arrow + Front Arrow?
You'll get 2 arrows fired at the same time and quickly followed by 2 arrows within the attack speed of a single arrow. so it will be multiplied into 4 if you get this two abilities.

So what if you have Pierce + Bouncy + Multi + Front Arrow?
You'll just simply get minimum 4 and up to 16 times damage output to the enemy if the enemy is positioned to receive bounce attacks repeatedly.

Note:  Boomerang weapon will only benefit from Multi + Front Arrow and not from those other 2 abilities.

3. Ricochet = This Ability is very effective on non boss fights in chapter 4,5 because all bosses in chapter 4,5 are single boss enemy  fight only. However this ricochet is still  very important for this chapter because the difficulty of the non boss stage is very difficult compared to the other chapters. you'll need to quickly dispatch enemies. at regular stages because you'll need a high amount of HP as much as you can when you do boss fights.
Ricochet is very effective for fighting with mobs, because you can hit another enemy when your targeted enemy has nearby enemies. It can also bounce up to 2 more hits as long as there's an enemy nearby, so your total damage output will be amplified even more.
However when you have this ability plus the piercing shot or Bouncy wall, it won't bounce or pierce unless there's no nearby enemy.

4. Rage = Rage will give you a power boost depending on your current HP percentage left.
I'll pick rage over Power boost because the damage output value of the rage is much higher  than the power boost specially if you have a low HP left.
I assume that if you have 75-80% HP left, then it may equal to the power boost increase value. But when you have almost none 5% to 15% HP left, your damage output will multiplied for about twice or trice!
I already tried this rage + the combo I mentioned above, in chapter 3 it can kill the final boss within
5 seconds or less.

Archero Android/iPhone Tip #3: Other Abilities.

MAX HP = This ability will add HP based on the  percentage from your current maximum HP. This ability is handy when you are at very low hp and you badly need an HP to continue.

Another benefit from MAX HP is when you are gunning for final boss fight of this chapter and willing to use revive Option.

This will make your MAX HP doubles it's value because when you use revive, you'll retain the added HP from the MAX HP you got from your current run.

Devil's Offer abilities = Only Critical Boost and Life + 1 is worthy to get when agreeing with the devil's offer.

Because It is the opposite of MAX HP, you'll lose the max capacity of your hp making it a double edge sword effect to your character.

- Critical Boost is a greater boost than the power boost because the amount of the crit damage value will increase greatly and the chance of it will also greatly increase.
Your total damage output will greatly improve with critical boost and some equipment such as the epic bow, will even more gain benefit from the critical boost.

- Life + 1 is also a good ability although you lost some hp from the devil's offer but you'll gain an extra life.
So it  example you have a 3000 HP and you lose 500 = 2500 hp but when your dead, you are automatically revived at the same spot with a fresh 2500 hp!
This is a good for the final boss fight. instead of having 3000 hp, you get 5000hp (assuming you have full HP when you face the final boss) and when you go for revive option.
You'll get 7500 HP, over 6000 HP if you decline Devil's offer.
Life + 1 is good if you can survive from non boss fight because you'll lose some HP and you need to stay alive from lowered MAX HP, so it has a risk also.


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