Be The King Tips & Tricks for Increasing Power, and Other Systems, Gift Codes Game Guide Cheats




Confidants System.
You can choose 4 kinds of operation:  Cherish, Random Summon, Presents and Skill.

You can get 1 point of Intimacy and certain confidant EXP by Cherish (cost Gold, higher Intimacy cost more gold and maximum to 1000 Gold), and higher chance of giving birth to your offspring.

Giving presents to the confidants by consuming corresponding items can increase the value of Intimacy or Charm.

Skills can improve the Attribute of confidante‘ corresponding Retainers by consuming oonfidanfs EXP.

Random Summon (cost Vigour) can increase confidant EXP with certain chance of giving birth to offspring. VIP3 can unlock 1-Tap Summon (1-Tap Summon won‘t give birth to offspring).
Vigour will recover every 30 mins. Elixir of Vigour can be used to recover all your vigour

Attributes
Strength - Important Attribute in Campaign fights and Dungeon fights, higher Strength make it faster to pass the fights (With lower Troops consumption as well);

Intelligence - The value of Intelligence Attribute decides the Money revenue of business management each time, and Money is what required for Retainers to levelup;

Politics - The value of Politics Attribute decides the Harvest of Agriculture management each time, and Food is what required for recruiting the Troops;

Charisma - The value of Charisma Attribute decides the acquired amount of Troops recruitment each time.

Power Value.
The Power value of a player is subject to the total Attribute value of all acquired
Retainers’ Attribute, all acquired confidants‘ skill bonus and all offspring's
Attribute value (as well as the additional Attribute value from the marriage of offspring).

Institute System.
Players can dispatch their Retainers to study in Institute for 3 hours each time and acquire Book EXP + 10, Skill EXP + 100 ( there's a chance for triple EXP Miracle when press "Completed" each day);
Five seats unlock the function "Complete All" button, players can expand maximum 10 seats in Institute.

Prison System.
When punishing the prisoners they will drop: resources like Money, Troops and
Food. related items for intimacy and Charm. Gold. etc. Latter prisoners will drop better items than the farmer.
Punishing the prisoners will cost Fame. more Campaign chapters cleared, higher Fame limit will be given. Half of the Fame will be restored per day.
Arresting the 4th prisoner (18th chapters of Campaign cleared) unlocks function
Tap Punish.


Visiting System
In Visiting System you can encounter confidants randomly and increase favorability.
The higher favorabllity of a confidant. the higher probability she is willing to marry you.
Other random events may hiring you resources like Money, Food and Troops. if you encounter a confident
you already married. she will increase 1 Intimacy.

Luck influences the event types you might encounter.
You will gain more returns from events with higher Luck.
Each time you visit cost 2 points of Luck.
Lower Luck makes lower chance of confidants to marry you, occasionally you find nothing in
the visits or even lose your resources.

The limit of Luck is ‘100, 1 point of Luck will be restored every 15 minutes after being coated.
You can also restore it manually by Relief (Money or Food) to 90
Luck (only Gold can increase Luck from 90 to 100).
Visiting also cost Stamina which could be recovered by time or item.


Be The King Google Play: https://play.google.com/store/apps/details?id=com.szckhd.jwgly.azyw